Monday, 5 December 2011
Assignment 1 - Final
090889B
Ruth Sue Poh Ling
Ruth Sue Poh Ling
Reference Picture
Here's the 720 by 480 rendered output:
My Apple:
Breakdown
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Surface Breakdown
Displacement breakdown
Break Everything Down:
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Here's how the ramp looks like. Black to green, meaning from nothing to green that is appearing on top of the apple. |
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| Using "Softdots" for the white polka dots. "Pulsetrain" node to blur the dots. |
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| "Turbnoise" node for the irregular noise pattern. Ramp to control the color of apple. |
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| Blending of red and green via Spline Ramp |
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| Specular and Reflectivity |
Tuesday, 29 November 2011
WIP: Progress and change of reference picture.
Sunday, 27 November 2011
WIP: Apple Shader
Ruth Sue Poh Ling
Apple shader. (Incomplete)
PAST RENDERS:
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| Current outcome. |
PAST RENDERS:
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| The green color looks good but .... lacking of something. Need more details.. |
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| Like this one a little so i started to change the lighting, (End results above) |
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| Changed the settings of the white dots. Added noise. |
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| Too many dots.... |
What i did:
added another noise to the shader.
Changed settings of the dots.
......
Saturday, 26 November 2011
WIP: Apple Shader
W.I.P
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