Monday, 5 December 2011

Test 1

Spoon Breakdown:




Assignment 1 - Final

090889B
Ruth Sue Poh Ling


Reference Picture


Here's the 720 by 480 rendered output:
My Apple:


Breakdown


Surface Breakdown


Displacement breakdown



Break Everything Down:



Green portion: combination of 3 type of noises, a ramp was used
to make the green appear at the top portion of the apple.
 Shifted the apple down to get the desired result as well.
 A color mix to make the red and green together nicely.   


Here's how the ramp looks like. Black to green,
meaning from nothing to green that is appearing
 on top of the apple. 

Using "Softdots" for the white polka dots. "Pulsetrain" node to blur the dots.  

"Turbnoise" node for the irregular noise pattern. Ramp to control the color of apple. 

Blending of red and green via Spline Ramp

Specular and Reflectivity


Shader view for Displacement Node:






Shader View for the "Red Apple Node":

Final:







Final Output Plus Comparsion:
(Left- My apple; Right Reference Apple





Till then. ^^  

Tuesday, 29 November 2011

WIP: Progress and change of reference picture.


Current reference picture

Progress


Things to do:

Add in black to blend together with the green. White dots: Larger. Add ramp. More potka dots

Sunday, 27 November 2011

WIP: Apple Shader

Ruth Sue Poh Ling
Apple shader. (Incomplete)

Current outcome.

 PAST RENDERS:


The green color looks good but .... lacking of something. Need more details.. 
Like this one a little so i started to change the lighting, (End results above)

Changed the settings of the white dots. Added noise.

Too many dots.... 

What i did: 

added another noise to the shader. 
Changed settings of the dots. 
......




Saturday, 26 November 2011

WIP: Apple Shader





Outcome for the moment

Things to improve on:

Pale white dots- Blur
Opacity of the green
Randomness of the green(Noise)
Specular
Reflection



Noise for the greenish circular color on the tip of the apple. 

Specular
Using soft dots for the pale white dots, a pity that the blur parameter doesn't work. 
Composite node to combine them together
How my shader looks like at the moment.

W.I.P

Current progress.





long way to gooooo. 

Someone mentioned that my shader looks more like an orange.

Things to touch up on:

Reflection
Color
Specular
Shape of the apple
Bumpiness
White Pale Dots: Blur it

WIP: Modeling of Apple