Saturday, 26 November 2011

WIP: Apple Shader





Outcome for the moment

Things to improve on:

Pale white dots- Blur
Opacity of the green
Randomness of the green(Noise)
Specular
Reflection



Noise for the greenish circular color on the tip of the apple. 

Specular
Using soft dots for the pale white dots, a pity that the blur parameter doesn't work. 
Composite node to combine them together
How my shader looks like at the moment.

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