Monday, 5 December 2011
Assignment 1 - Final
090889B
Ruth Sue Poh Ling
Ruth Sue Poh Ling
Reference Picture
Here's the 720 by 480 rendered output:
My Apple:
Breakdown
Surface Breakdown
Displacement breakdown
Break Everything Down:
Here's how the ramp looks like. Black to green, meaning from nothing to green that is appearing on top of the apple. |
Using "Softdots" for the white polka dots. "Pulsetrain" node to blur the dots. |
"Turbnoise" node for the irregular noise pattern. Ramp to control the color of apple. |
Blending of red and green via Spline Ramp |
Specular and Reflectivity |
Tuesday, 29 November 2011
WIP: Progress and change of reference picture.
Sunday, 27 November 2011
WIP: Apple Shader
Ruth Sue Poh Ling
Apple shader. (Incomplete)
PAST RENDERS:
Current outcome. |
PAST RENDERS:
The green color looks good but .... lacking of something. Need more details.. |
Like this one a little so i started to change the lighting, (End results above) |
Changed the settings of the white dots. Added noise. |
Too many dots.... |
What i did:
added another noise to the shader.
Changed settings of the dots.
......
Saturday, 26 November 2011
WIP: Apple Shader
W.I.P
Work in Progress. Keep going, do not settle. (:
Hello,
Spent some time seeking for some reference pictures. In hopes of finding that perfect one that i can imitate my shader after.
Spent some time seeking for some reference pictures. In hopes of finding that perfect one that i can imitate my shader after.
Shader to include specular, intensity should be pretty high. |
Randomness of orange gradients at the tip. |
AWESOME LIGHTING. Might try this kind of lighting. |
Close up. |
Different tints of orange and red. Randomness / mixture of the two colors. |
Bump can be seen when the light shines and when viewed really closely. |
Top view, color on the tip fades away and taken over by the red. |
Reflection, color, high specular. |
THIS IS THE APPLE THAT I WILL BE INTIMATING AFTER. |
Tuesday, 15 November 2011
Progress
Downloaded an Apple shader done in maya.
Here's what it looks like.
Here's what it looks like.
Went on to check out the making of the apple. So that i can have a better idea of what is needed in my shader.
Here's the process: (3 PARTS)
Part 1: (RED PORTION)
Needed: Solid Red color, Bump, Reflect, Diffuse, Translucence, Translucence Depth , Specular Color & Reflectivity |
Details for bump |
Details for Reflect Part 1: (ORANGE PORTION) |
Needed: Solid orange color, Transparency, Ambient color, Diffuse, Specular Color, Reflectivity |
Details for Color |
Details for transparency |
Details for Diffuse |
Details: Specular Color |
Details: Reflectivity Part 1: (RED PORTION WITH PALE DOTS) |
Need: Color, Transparency, Ambient Color, Bump Map, Diffuse, Translucence Depth, Specular Color |
Detail for Color |
Detail for bump |
Detail for Specular Color |
Summary:
Red color needs:
Bump, Reflect, Diffuse, Translucence, Translucence Depth , Specular Color & Reflectivity
Orange color needs:
Transparency, Ambient color, Diffuse, Specular Color, Reflectivity
Red pale dots needs:
Transparency, Ambient Color, Bump Map, Diffuse, Translucence Depth, Specular Color
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