Tuesday, 15 November 2011

Progress

Downloaded an Apple shader done in maya.
Here's what it looks like.



Went on to check out the making of the apple. So that i can have a better idea of what is needed in my shader. 
Here's the process: (3 PARTS)


Part 1: (RED PORTION)
Needed: Solid Red color, Bump, Reflect, Diffuse, Translucence, Translucence Depth , Specular Color & Reflectivity

Details for bump

Details for Reflect


Part 1: (ORANGE PORTION)

Needed: Solid orange color, Transparency, Ambient color, Diffuse, Specular Color, Reflectivity

Details for Color

Details for transparency 

Details for Diffuse


Details: Specular Color

Details: Reflectivity


Part 1: (RED PORTION WITH PALE DOTS)
Need: Color, Transparency, Ambient Color, Bump Map, Diffuse, Translucence Depth, Specular Color


Detail for Color


Detail for bump


Detail for Specular Color



Summary:

Red color needs:

 Bump, Reflect, Diffuse, Translucence, Translucence Depth , Specular Color & Reflectivity

Orange color needs:
Transparency, Ambient color, Diffuse, Specular Color, Reflectivity

Red pale dots needs: 
Transparency, Ambient Color, Bump Map, Diffuse, Translucence Depth, Specular Color


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