Downloaded an Apple shader done in maya.
Here's what it looks like.
Went on to check out the making of the apple. So that i can have a better idea of what is needed in my shader. 
Here's the process: (3 PARTS)
Part 1: (RED PORTION)
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| Needed: Solid Red color, Bump, Reflect, Diffuse, Translucence, Translucence Depth , Specular Color & Reflectivity | 
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| Details for bump | 
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| Details for Reflect 
 
 Part 1: (ORANGE PORTION)
 
 
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| Needed: Solid orange color, Transparency, Ambient color, Diffuse, Specular Color, Reflectivity | 
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| Details for Color | 
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| Details for transparency | 
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| Details for Diffuse | 
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| Details: Specular Color | 
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| Details: Reflectivity 
 
 Part 1: (RED PORTION WITH PALE DOTS)
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| Need: Color, Transparency, Ambient Color, Bump Map, Diffuse, Translucence Depth, Specular Color | 
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| Detail for Color | 
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| Detail for bump | 
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| Detail for Specular Color | 
Summary:
Red color needs:
 Bump, Reflect, Diffuse, Translucence, Translucence Depth , Specular Color & Reflectivity
Orange color needs:
Transparency, Ambient color, Diffuse, Specular Color, Reflectivity
Transparency, Ambient Color, Bump Map, Diffuse, Translucence Depth, Specular Color