Monday, 6 February 2012

SURVEYYY!!!

1. What was the hardest part of this class?

You teach pretty fast I would say, I remembered everyone couldn't catch up with you when you taught the subsurface scattering. Thus, hardest part is to catch up with what you're doing. 
In terms of the software, I would say in the beginning because we dont know what nodes are there in the surface shader, 
But once we get a hang of it, it gets better.  

2.  What was the easiest part?
I think all your lessons are pretty average out.

3. What was your favorite part?
Doing my snow shader. Trail and error like nuts and the end result was pretty impressive!! 
WHEN THE SHADER WORKS AND LOOKS GOOD.



4. What was your least favorite part?
Nil.

5. What are your 5 favorite websites?
Google: Helped me a lot in my entire life. 
Facebook: Disturbing the public
Tumblr
9GAG!!!


6. What are our 5 favorite forums?
FORUMS ARE BORING. So boring that i know of none. kidding.
I know you like odforce.net 
HAHAHA. 

7. Where do you go when you want to know more about VFX? ( not wiki or google)
Cgsociety

8. How did you find out about VFX @ NYP
googled it. 



9.  What is your favorite Movie / TV Show
Rapunzel, the big bang theory

10.  Whats is your favorite class @ NYP
PROGRAMMING SHADERS. BEST CLASS EVERRRR.


WHO IS THE BEST LECTURER IN NYP?
MR RONNN BERNARDDD. XD

FINAL: Grape & Snow Shader

Reference Picture:






Outcome:




Composited with background: 



Breakdown:


Shader View:







Reference Picture:


Outcome:






PS, the information on the details of the shader might not be a hundred percent correct, I just explain it to the best of my capability. 

If you are interested in making your own terrain, Here's a blog that you should go to, I discovered this a few days after finishing my terrain, urghhhh:



This marks the last assignment of Programming Shaders.
Special thanks to Mr ron for your tremendous amount of guidance. *-*  

Sunday, 5 February 2012

WIP: Snowy Shader :DDDDDDDDD




V001; Tweak Aanoise

V002; At first I got this, ok, but thennnnnnnnn i forgot what i did. ._.
Ok, Looking back at my previous post, I confirm that I tweak the fit values. 

V003; Tweak octane value.... Looking good. :D


WOOOO... be prepared for something awesome....
























































*tears of joyyyyyyyyyyyyyy*   :')


v004: Adjusted aanoise lessen it so that there is lesser snow.

Previous renders:






Composited image with background:





Reference Picture









Saturday, 4 February 2012

WIP: Snowy Shader

Redid the shader again because houdini crashed the other time.


Past Renders:



















=.='''''''''''''''''''''''''''''''''''''''''''''''''''''''''' 


Noise: Pattern for the snow (Done)
Base color:  Grey (Done)
Secondary Color: White (Done)

Note to self:

Fit: can be used to control the amount of white or brown
Adjustment  Bias: Smooth with Cardinal Spine gives detail to the terrain

Thursday, 2 February 2012

WIP: Snowy Shader

. Tried out mixing stone / marble / mold shader.
. Used AAnoise and added in periodic noise for texture of snow on the mountain.





 











AAnoise Y axis needs to be adjusted according. The noise drives the color of the white. 

MY HOUDINI CRASHED.

Time check: 3:47am
Nevermind, screenshots have recorded down what i have did. (:
I didnt saved a single time. haaaaaaaaaaa.

Wednesday, 1 February 2012

WIP: Mountain


I decided to come out with a more detailed explanation for the Terrain / Mountain
Video Tutorial by: Khermah

This making of terrain is crazily insane, took me a long while to get it all set up.


Within Terrian Node

This is within the Vopsop1:


Within Height
Generator:


Within vopcop2gen1:



Height Maps:

(Can be either downloaded from the net or done in photoshop) 











Results:







Current Shader:


Time Check : 2:56am
Will do Grapes detailed breakdown tomorrow.