Monday, 30 January 2012

WIP EFFECTS SHADER: Snowy mountain

Spent a couple of days doing the terrain, followed the step by step tutorial. Which is around 21 mintutes, managed to get the terrain to work after encountering some errors.  Thank goodness. ._.

Height map for the mountain
Notice the gradient of black and white, acts like a bump map.
One have to make sure that the resolution of the height map is correct.


Using an image to extrude the grid

Using aanoise and veins to give the mountain look. 

 X and Y axis,  to drive the moution




Followed online tutorial (21 min)


Links:
http://www.youtube.com/watch?v=ua0pEHzSuYo
http://www.youtube.com/watch?v=E0FFEvzIPMg
http://www.youtube.com/watch?v=mFTAAC1HCck&feature=related


Research on Shader!!


Source:
http://blenderartists.org/forum/showthread.php?230606-Mountain-landscape

A blender Artist did a snow mountain below:


1337 shader. T.T

Very interesting, a litttttttttlllllllleeee like houdini, more like apple shake tho.
He mixed two colors, using a ramp for the different tints of brown i suppose.

Impressive (:



What i need: 

Noise: Pattern for the snow
Base color:  Grey
Secondary Color: White
Ramp to adjust the color from one color to another (maybe)

Plan: 

Mix two color together. 
Noise to drive the pattern
Ramp to control the range of color
Displacement
Dump

Time check: 2.58am T.T 

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