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| Height map for the mountain Notice the gradient of black and white, acts like a bump map. One have to make sure that the resolution of the height map is correct. | 
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| Using an image to extrude the grid | 
Using aanoise and veins to give the mountain look. 
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| X and Y axis,  to drive the moution | 
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| Followed online tutorial (21 min) Links: http://www.youtube.com/watch?v=ua0pEHzSuYo http://www.youtube.com/watch?v=E0FFEvzIPMg http://www.youtube.com/watch?v=mFTAAC1HCck&feature=related | 
Research on Shader!!
Source:
http://blenderartists.org/forum/showthread.php?230606-Mountain-landscape
A blender Artist did a snow mountain below:
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| 1337 shader. T.T | 
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| Very interesting, a litttttttttlllllllleeee like houdini, more like apple shake tho. He mixed two colors, using a ramp for the different tints of brown i suppose. | 
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| Impressive (: | 
What i need: 
Noise: Pattern for the snow
Base color:  Grey
Secondary Color: White
Ramp to adjust the color from one color to another (maybe)
Plan: 
Mix two color together. 
Noise to drive the pattern
Ramp to control the range of color
Displacement
Dump
Time check: 2.58am T.T 


 
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